Toss and Fetch:

  1. Teams get 60 seconds to score as many catches in the field’s zones as they can for a maximum score.  An airborne catch in which the dog clearly makes a jumping motion will score an extra half point.
     
  2. A catch or catch and landing with a single paw on the outside line of the large triangle is counted as in bounds. 
     
  3. If a dog lands with one or more paws outside the large triangle, the catch will be scored for the lower value (zero for Pro, 1 pt for Novice).
     
  4. Novice will score 1 point if a catch is scored outside the wedge but inside the field boundaries.  Pro will not score outside of the wedge. 
     
  5. Novice throws must at least pass the tip of the triangle to be scored
     
  6. A skip toss bonus zone has been added to the field.  The skip zone adds 1 point to the catch score when the throw is skipped within the zone. 
     
  7. The disc must skip only within the boundaries of the skip zone to count towards a catch.
     
  8. Any skip made outside the zone or on the zone line will be scored as a "no catch" and receive no points regardless if the catch is made in any scoring zone.
     
  9. Discs skipped within the zone but caught outside the designated scoring zones will be scored as out of bounds and receive no point value.
     
  10. If a dog straddles two scoring zones during a catch or catch and landing the lower zone will be counted, with the exception of the 6 point zone.  In the 6 point zone, the dog only needs to have 1 paw on the line or in the 6 point zone to be awarded 6 points.   
     
  11. Time starts when the judges are ready and then the dog or disc crosses the start line.
     
  12. All throws must come with the handler’s feet behind the start line, or a foot fault will be called and a no points will be scored on that throw.  A throw that is in flight as time expires is scorable.
     
  13. The Start Line Judge can hold a spare disc for the handler.  If the handler wishes to change discs they must hand the Judge the disc in play, then the Judge will make the disc exchange.
     
  14. Round 1 and 2 will be added together to determine the placements.
     
  15. Novice may use a lure disc and/or a short leash for control and training.  The lure disc must not be thrown or the round will be scored a zero.
     
  16. Walls, the ceiling and dividers are out of bounds as soon as the disc touches it.
     
  17. Any dog safe disc may be used in the novice division, pros must use a K-10, Jawz, Fastback variation, Aerobie (soft edged), or Hero Disc variation
     
  18. In the event of a tie for a prize winning placement, there will be a tie-breaker. The team that had the least number of total throws in both rounds will choose to throw first or second.  If both teams had the same number of throws, a coin toss will be used instead. Then it is single throw sudden death until a team outscores the other team. 
     
  19. Nature breaks will stop time, the mess will be cleaned immediately, 5 seconds will be run off the clock and you will then continue with your round.  Please make sure to walk your dog before your round!

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